Hi-Rez Entertainment has been hard at work bringing players the newest patch for SMITE: “Code Of Chivalry“. This update brings a brand new “Warrior” class god to the ranks, Cu Chulainn: The Hound of Ulster, along with a new mechanic to the SMITE world in terms of how gods use their abilities.
Instead of spending mana, he generates rage whenever he gets hit, or attacks an enemy god. Once he reaches 85 “Rage” He transforms from a nimble warrior who is capable of poking at enemies with his spear, into a hulking beast capable of locking down enemies with some serious crowd control.
This update also brings with it a plethora of new skins, most of which you will be able to unlock through the new Code of Chivalry Event, which allows you to go through a quest line and fight for the side of good or evil. They have also updated the mastery skins of both Nox and Osiris, which is always a major improvement to the way you’re able to show off your prowess with your selected god, showing them you’re not so easily defeated. Some new emotes were also added for Nox and Osiris, as well as the new god Cu Chulainn just in case you want to show off and put your enemies on tilt.
They’ve also made some tweaks to some items and gods, “Gauntlet of Thebes” is getting an overall defense nerf, “Sovereignty” is getting a defense boost, but a defense aura nerf, and they are increasing the cost of “Shifters Shield” to better reflect its strength. Da Ji is getting a quality of life change on her ultimate, allowing you to use it a little more efficiently, Ganesha’s ult “Dharmic Pillars” now slows 35% at all ranks, and Fafnir is getting a similar change where his ability “Cursed Strength” Now slows 20% at all ranks, and finally, Nemesis is getting a slight nerf to her passive “Scales of Fate”.
New God: Cu Chulainn
The Hound of ulster
Passive – Berserk
Cu Chulainn’s Mana Bar functions differently than other gods. His Mana is capped at 100 and only regenerates up to 25 Mana. Hitting Abilities, Basic Attacks, or allies and himself taking damage cause Cu Chulainn to gain Mana. After being above 85 Mana for 3 seconds, he goes Berserk. While Berserk, Cu Chulainn gains Power and Maximum Health and his Abilities change.
Cu Chulainn thrusts his spear forward, damaging all enemies in front of him and stunning less powerful minions. Successfully hitting an enemy with this ability restores 6 Mana(to a max of 18). Barbs from his spear stick in opponents and reduce their Healing taken for 4s. In his Berserk Form, Cu Chulainn instead slams his massive arms down, damaging and rooting all Enemies in front of him
Cu Chulainn vents his anger as superheated steam, increasing his Movement Speed and draining his Ferocity. Every .5s while in this state, all enemies within range are damaged by the heat.
Cu Chulainn vaults over his spear, leaping to a target location and slamming it down to damage enemies around and in front of him. Successfully hitting an enemy with this Ability restores 6 Ferocity (to a max of 18). In his Berserk Form, Cu Chulainn instead charges forward, damaging and driving all enemies back with him.
Cu Chulainn swings his spear in a circle around him, Damaging and knocking up all enemies. Successfully hitting an enemy with this Ability restores 12 Ferocity (to a max of 36).
Hound of Ulster Cu Chulainn
New God Skins
Jackal Knight Anubis
Dread Knight Odin
Draco Knight Tyr
Noble Knight Osiris
Black Knight Osiris
Lady Liberty Nox
Xibalba’s Shadow Camazotz
Daji Mastery Skins
Nox Mastery Update
Osiris Mastery Update
Cu Chulainn Clap
cu chulainn Wave
Code of Chivalry Event
Some knights seek honor and others seek vengeance. Your destiny along your quest as Osiris will be defined by the choices you make. Will you be the Noble Knight or Black Knight? The choice is yours in the Code of Chivalry.
Purchasing the Code of Chivalry Bundle automatically unlocks content and allows players to begin completing Quests. These Quests will determine the order in which you unlock content and will progress the story – good or bad.
Code of Chivalry bundle
- Access to the Event
- Draco Knight Tyr
- Fire Giant Ward
- Chivalry Loading Frame
- Jackal Knight Anubis
- Dread Knight Odin
- Noble Night Osiris
- Black Knight Osiris
- Chivalry Loading Screen
- Chivalry Music Theme
Find out more about the Code of Chivalry event HERE.
- Added a notification if a player is about to queue without selecting a quest from an on-going event.
Gods – Bug Fixes
- Fixed an issue where his armpit had golden textures on his Mastery Skins.
- Fixed an issue on the Captain Quick Skin where he was playing multiple audio sounds when activating Special Delivery.
“Dreamhack Valencia is approaching and 4.11 will be the Patch that both the SMITE Pro League and SMITE Console League will be played on. In 4.10, we made targeted adjustments to Cleave characters, Sundering Spear, and minor God and Item balance which were causing problems at high levels of play. We are continuing this level of focused change for 4.11 and are excited to see how the meta continues to evolve in the time leading up to Dreamhack with these changes in place.”
“Aura items have long been staples of Support builds for some time, and with Season 4’s introduction of Gauntlet of Thebes, that build become even more prevalent. Gauntlet Of Thebes was very cost efficient in terms of raw survivability, providing both forms of Protections with a high amount of Health, while also sharing those defenses to allies. We are reducing the Health and total amount of Protections provided to bring it more into line with other non-aura options.”
Decreased Health from
350 → 300
Decreased Magical and Physical Protections on Aura from
Sovereignty is also another aura item which provided a large amount of Protections both to the Support and their team. We are reducing the amount of Protections shared to allies, but moving some of the Protections onto the base Item. Supports should feel a similar amount of tankiness, but they won’t be sharing nearly as much as they were previously.
Heartward Amulet is normally paired with Sovereignty, but as a Magical Protection item, it was already more situational than Sovereignty and saw replacements in items like Shogun’s Kusari. We are going to watch the strength of other aura and defensive items before making other adjustments.”
Increase Physical Protection from
30 → 40
Decreased Physical Protection Aura from
30 → 15
“In a previous patch, we adjusted this item to be more weighted on the Passive, allowing for higher Power with less Protections, or vica-versa. This has allowed for players to cheaply gain a large chunk of Power with the utility of Protections in clutch early and mid engagements. We are increasing its cost to better reflect its new strength.”
Increase Cost from
2350 → 2500
Landing targeter should now immediately appear upon manually cancelling this Ability early
After firing all three chains, Daji will begin shifting to dismount the Pao Lao rather than waiting for her Ability to time out
“Cursed Strength is Fafnir’s golden ticket Ability, giving him strong Crowd Control, a powerful Slow and Protection Shred in Dragon-form. We are reducing the Slow from a maximum of 40% to 20% at all ranks. This should lessen his ability to control the enemy team during the later stages of the game, instead relying on his other late game team-oriented tools like Coerce to get the job done.”
Changed Slow from
20/25/30/35/40% → 20% at all ranks
“Ganesha’s Abilities all provide powerful utility to his team, making him a great Support pick across all skill levels of play. One consistent piece of feedback we received, however, was Dharmic Pillars didn’t feel as impactful as it could during most stages of the game. Rather than have the Slow component of this scale to 40% from 20%, it is now 35% at all ranks. Ganesha players can now choose to cage and enemy team and force them into a tough decision or drop the edge on a player, granting a powerful Shred and Slow very early into the game.”
Changed Slow from
20/25/30/35/40% → 35% at all ranks
“Nemesis has been a popular pick during this Season in the competitive scene, fulfilling the role of a tank shredder to great effect. However, many who experience Nemesis see her largely as an ultimate bot that doesn’t feel counterable. We have plans to look at her a bit more in-depth during the Mid-Season Patch (4.13) but wanted to make a minor adjustment before Dreamhack.
Scales Of Fate is seeing a reduction in the Power gained and stolen, lowering the maximum swing in Power that can occur when fighting Nemesis. This allows her to continue her role as a tank shredder, but reduces her strength as a duelist.”
Scales Of Fate is seeing a reduction in the power gained and stolen, lowering the maximum swing in power that can occur when fighting Nemesis. This allows her to continue her role as a tank shredder, but reduces her strength as a duelist.”
Reduced Power Gained and Power Lost from
6% → 5%